
Role
Duo or trio GWD
Ranged. Magic only if the team brought it on purpose.
The room
Armadyl is a range room in the air. Protect Missiles. Stand where the minions do not stack you into a death.
A tank who cannot stay under Kree is a wipe. Gear is range. Melee is a joke here.
Ecumenical keys if you hate the killcount. Confirm the live page.
Sheet
- Combat
- 70+ Ranged.
- Slayer
- None.
- Unlock
- 40+ Armadyl killcount. Confirm on the wiki.
- Style
- Ranged. Knockback is the wipe, not the HP bar.
- Instance
- GWD room · duo or trio.
- Death
- Unsafe. Confirm kept items on the wiki. Do not invent a gp number here.
Team
- Tank — range pray.
- Stack — under or the mass tile.
- DPS — the style the pin listed.
Opener
- Kc. Armadyl is a knockback room. Stand the tiles the tank uses.
- Do not stand under Kree. Minions on the call.
Gear tiers
- Budget
- Blessed, bowfa or crossbow.
- Mid
- Masori pieces, bowfa, anguish.
- Max
- Twisted bow, masori. Knockback is still the wipe.
Inventory
Starter bag from this desk’s kit. Confirm names on the wiki page before you pull.
Food / brew / restore
4–6 food, ranging pot, 2 restores.
Prayer
- FightProtect Missiles. Switch for the melee minion if it is on you.
Tiles
Do not stand under Kree. Minions on the call.
Spec / thrall / death charge
Spec when the room is stable. Thralls if you brought the book. Death charge only if that fight uses it. Confirm on the wiki.
Bank / trip
Bank when food or restores run out. Confirm the walk-back on the wiki.
Skip
Leave the stand-under-Kree tile home. Confirm kc on the wiki.
Wipe
Knockback deaths are tile errors. Slow the next kill.