
Role
Solo DT2
Ranged on the body. Mage or melee on the prayer-shield phase.
The room
Phantom Muspah is a prayer swap and a shield phase. Range the body, mage the prayer phase as the page names it.
Spike and the ice are leaves. A camped style into the wrong phase is a donation.
Ancient essence is the drop. The method is the swap.
Sheet
- Combat
- 80+ Ranged with a mage or melee swap.
- Slayer
- None.
- Unlock
- Desert Treasure II. Ghorrock.
- Style
- Ranged on the body. Swap style on the prayer-shield phase.
- Instance
- Instance · solo.
- Death
- Unsafe. Confirm kept items on the wiki. Do not invent a gp number here.
Opener
- Ghorrock after DT2. Three forms as a list before you chase a time.
- Spikes: walk. Shield: swap style. Teleport smash: step out.
Gear tiers
- Budget
- Bowfa, trident, a melee swap.
- Mid
- Bowfa, sang, scythe on the last form if that is your note.
- Max
- Tbow, shadow or sang, scythe. Spikes are still a walk.
Inventory
Starter bag from this desk’s kit. Confirm names on the wiki page before you pull.
Food / brew / restore
6–8 food, 2 restores, stamina. Swap pots if you brought two styles.
Prayer
- FightProtect the style it is using. Walk the spike.
Tiles
Spikes: walk. Shield: swap style. Teleport smash: step out.
Spec / thrall / death charge
Spec when the room is stable. Thralls if you brought the book. Death charge only if that fight uses it. Confirm on the wiki.
Sanity
No sanity drain. Spikes and the shield phase are the exam.
Bank / trip
Bank when food or restores run out. Confirm the walk-back on the wiki.
Skip
Leave the spike plant home. Leave the shield phase on the wrong style home.
Wipe
A death on spikes is a walk error. Film one kill.