
Role
Raid · 1–8 · 0 invocation until every room has a name
All three styles. Yellow Keris on path bosses. Wardens want the style the skull asks.
The room
Tombs is four paths and an exam. The lobby does not care how expensive the shadow is if Kephri dung is still on the floor. Name every room before you rack invocations. A clean 50 teaches more than a wipe 300.
Akkha is memory and the style he just used. Baba is the boulder line, then the monkey. Kephri is dunk, then swarms. Zebak is jugs on waves and walking acid. Wardens is tiles, then the core, then the slam. A charged skull is a leave.
One talker. Time the raid. Cut one minute, not five. Two wipes on the same mechanic means that room is the night. Next pull waits.
Sheet
- Combat
- 80+ all styles. 0 invocation until rooms have names.
- Slayer
- None.
- Unlock
- Beneath Cursed Sands.
- Style
- Yellow Keris on path bosses. Wardens follow the skull.
- Instance
- Instance · 1–8.
- Death
- Raid death. Confirm invocation and fee on the wiki.
Team
- Solo — you own every room.
- Path caller — names the next room.
- Second — Keris and jugs. Do not invent a third talker.
Opener
- You already know the lobby. 0 invocation until every room has a name. Solo or a quiet two.
- Name the path. Yellow Keris on Akkha, Ba-Ba, Kephri, Zebak.
- Two wipes on the same room: that room is the night.
- One invocation rack after a clean raid. A clean 50 teaches more than a wipe 200.
Gear tiers
- Budget
- Swamp trident, blowpipe, bandos or blessed, yellow Keris.
- Mid
- Fang, lightbearer, saturated heart, thralls, Keris.
- Max
- Tumeken's shadow or sang, masori / ancestral, Keris. Invocation is the upgrade, not a third weapon.
Inventory
Learner bag. Shadow or sang is worn if you own it. Yellow Keris stays in the bag until a path boss.
Food / brew / restore
4–6 brews, 4 restores, honey locusts, smelling salts, menaphite remedy. Stamina before Wardens.
Prayer
- AkkhaThe style he just used. Memory tiles first.
- Ba-BaProtect Melee. Boulder line.
- KephriProtect Magic. Dunk dung. Swarms down.
- ZebakMissiles, then mage on the roar. Jugs on waves.
- WardensThe skull he is charging. Walk the last slam.
Tiles
Akkha memory: stand the tile the room painted. Baba: one boulder line. Kephri: dung goes in the scarab, not the floor. Zebak: jugs hit waves; acid is a walk. Wardens: charged skull is a leave.
Spec / thrall / death charge
Keris spec on path bosses. Lightbearer if you own it. Thralls after the room is stable. Death charge on Wardens only if the invocation list you practiced includes it.
Bank / trip
Bank after two wipes on the same room. That room is the night.
Skip
Leave the 300 rack home on raid one. Leave a path you cannot name home.
Wipe
Kephri dung or a Zebak wave you did not jug. Wardens is rarely the first wipe.