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Tuesday 15 Sept · 07:40:21 UTC

Tombs of Amascut

Old School RuneScape · Raid · 1–8 · 0 invocation until every room has a name

1. Tombs of Amascut · OSRS wiki

Tombs of Amascut arena, Old School RuneScape

Role

Raid · 1–8 · 0 invocation until every room has a name

All three styles. Yellow Keris on path bosses. Wardens want the style the skull asks.

The room

Tombs is four paths and an exam. The lobby does not care how expensive the shadow is if Kephri dung is still on the floor. Name every room before you rack invocations. A clean 50 teaches more than a wipe 300.

Akkha is memory and the style he just used. Baba is the boulder line, then the monkey. Kephri is dunk, then swarms. Zebak is jugs on waves and walking acid. Wardens is tiles, then the core, then the slam. A charged skull is a leave.

One talker. Time the raid. Cut one minute, not five. Two wipes on the same mechanic means that room is the night. Next pull waits.

Sheet

Combat
80+ all styles. 0 invocation until rooms have names.
Slayer
None.
Unlock
Beneath Cursed Sands.
Style
Yellow Keris on path bosses. Wardens follow the skull.
Instance
Instance · 1–8.
Death
Raid death. Confirm invocation and fee on the wiki.

Team

  • Solo — you own every room.
  • Path caller — names the next room.
  • Second — Keris and jugs. Do not invent a third talker.

Opener

  • You already know the lobby. 0 invocation until every room has a name. Solo or a quiet two.
  • Name the path. Yellow Keris on Akkha, Ba-Ba, Kephri, Zebak.
  • Two wipes on the same room: that room is the night.
  • One invocation rack after a clean raid. A clean 50 teaches more than a wipe 200.

Gear tiers

Budget
Swamp trident, blowpipe, bandos or blessed, yellow Keris.
Mid
Fang, lightbearer, saturated heart, thralls, Keris.
Max
Tumeken's shadow or sang, masori / ancestral, Keris. Invocation is the upgrade, not a third weapon.

Inventory

Learner bag. Shadow or sang is worn if you own it. Yellow Keris stays in the bag until a path boss.

Yellow keris
Toxic blowpipe
Trident of the swamp
Osmumten's fang
Dragon warhammer
Lightbearer
Saturated heart
Rune pouch
Book of the dead
Bastion potion
Super combat potion
Stamina potion
Super restore
Super restore
Super restore
Super restore
Saradomin brew
Saradomin brew
Saradomin brew
Saradomin brew
Saradomin brew
Saradomin brew
Sanfew serum
Menaphite remedy
Honey locust
Honey locust
Liquid adrenaline
Smelling salts

Food / brew / restore

4–6 brews, 4 restores, honey locusts, smelling salts, menaphite remedy. Stamina before Wardens.

Prayer

  • AkkhaThe style he just used. Memory tiles first.
  • Ba-BaProtect Melee. Boulder line.
  • KephriProtect Magic. Dunk dung. Swarms down.
  • ZebakMissiles, then mage on the roar. Jugs on waves.
  • WardensThe skull he is charging. Walk the last slam.

Tiles

Akkha memory: stand the tile the room painted. Baba: one boulder line. Kephri: dung goes in the scarab, not the floor. Zebak: jugs hit waves; acid is a walk. Wardens: charged skull is a leave.

Spec / thrall / death charge

Keris spec on path bosses. Lightbearer if you own it. Thralls after the room is stable. Death charge on Wardens only if the invocation list you practiced includes it.

Bank / trip

Bank after two wipes on the same room. That room is the night.

Skip

Leave the 300 rack home on raid one. Leave a path you cannot name home.

Wipe

Kephri dung or a Zebak wave you did not jug. Wardens is rarely the first wipe.

Places to visit

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