
Role
Solo slayer / money · six-count first
Ranged camp. Zaryte or tbow worn. Super antifire plus a dragonfire ward.
The room
Vorkath is a six-count. Autos, then the special — acid or spawn. You do not guess which one. Super antifire plus a ward. Salve if it is already on the neck. Walk the pink fireball. Never tank it.
Acid is one straight line. The pool is not a panic click. Spawn is Crumble Undead or a golden pool before the next fireball, then you resume the six-count. Woox walk is extra kills after that count is muscle. It is not hour one.
Bank the trip with two deaths already in the plan. Pools before kills-per-hour. A death on acid is a count error. Slow the next kill.
Sheet
- Combat
- 80+ Ranged (or 80+ melee if you camp lance).
- Slayer
- None. Dragon Slayer II unlocks the island.
- Unlock
- Dragon Slayer II. Boat from Ungael.
- Style
- Ranged. Dragonfire needs super antifire plus a ward.
- Instance
- Instance · solo.
- Death
- Unsafe. Confirm kept items on the wiki. Do not invent a gp number here.
Opener
- Super antifire plus a dragonfire ward. Salve (ei) if it is already on the neck.
- Six autos, then the special. Acid or spawn — count it, do not guess it.
- Pink fireball: step one tile. Acid: one straight line. Spawn: Crumble Undead before the next fireball.
- Bank the trip with two deaths already in the plan. Pools before kills/hr. Woox walk is extra kills after the six-count is muscle.
Gear tiers
- Budget
- Blowpipe or rune crossbow, antifire, dragonfire ward.
- Mid
- Zaryte crossbow or bowfa, salve (ei), ward.
- Max
- Twisted bow or zaryte, salve (ei). Woox walk is extra kills after the six-count.
Inventory
Ranged trip. Zaryte or tbow worn. Woox walk is extra kills after the six-count is automatic — not hour one.
Food / brew / restore
8–10 manta, 2–3 restores, 2 prayer pots, antifire, anti-venom+. Bank with two deaths planned.
Prayer
- GroundedProtect Missiles + Rigour. Walk the pink fireball.
- AcidSame overhead. One straight line.
- SpawnCrumble undead, then resume the six-count.
Tiles
Pink fireball: step one tile. Acid: one-tile path, no panic-click. Spawn: kill it before the next fireball.
Spec / thrall / death charge
Blowpipe or zaryte spec on the first grounded hits. Crumble on the spawn. Death charge is extra, not the trip. No sanity drain.
Bank / trip
Pool, bank, boat. Two deaths already in the trip plan.
Skip
Leave the zig-zag on acid home. Leave the trip without antifire home.
Wipe
Acid path you zig-zagged, or a spawn left under a fireball.