
Words on this page
Charm: the coloured drop a monster leaves. You need it to make a pouch. Pouch: the bag you infuse at an obelisk. Tertiary: the extra item that pouch wants.
Unlock
Wolf Whistle starts you. You need an obelisk. A pouch wants a charm of the right colour and a tertiary (the extra item).
The route
Early
- Method
- Infuse pouches with gold charms.
- Place
- Stand at an obelisk.
- Click
- Click the pouch ingredients, then summon the one you will use.
- Leave
- Leave a familiar you never infuse.
Mid
- Method
- Use green and crimson charms on the pouch the wiki ranks.
- Place
- Stand at the obelisk.
- Click
- Click one inventory, bank it, repeat.
- Leave
- Leave a combat pouch you will not take on Slayer.
Late
- Method
- Use blue charms on the pouch the wiki ranks.
- Place
- Stand at the obelisk.
- Click
- Click until the charms run out.
- Leave
- Leave elder charms until the page says your level is high enough.
Inventory
Nothing beats the charm stack. Spirit gems help if you own them. The pouch is the kit. Bring only what this method uses. Leave the spare gear in the bank.
Money fork
Charms are the gate. Pouches can cost or pay. Check the wiki. Do not buy tertiaries with no charms.
Iron fork
If you cannot buy the supplies, gather them yourself. Stay on the earlier step until you have them.
Kit
Nothing beats the charm stack. Spirit gems help if you own them. The pouch is the kit.
Mistakes
Do not keep a familiar you never infuse. Do not buy tertiaries with no charms.
Stop
Stop when you have the level you came for. A quest, a prayer, or a weapon. Level 99 is a cape. You do not need it to use the skill.
Official notes
XP rates move. Use the live wiki for the number. This page is the route.